About iEntertainment Network
iEntertainment Network Inc., (IENT) is a game developer and publisher of online, mobile, and PC/Mac games. IENT staff has developed more than 500 successful games since 1982 starting at MicroProse Software, which IENT CEO, JW Bill Stealey, founded with Sid Meier. Many of these games have sold more than 1,000,000 copies - including the world-famous Civilization, F-15 Strike Eagle, Gunship, WarBirds, and more.
IENT, headquartered in Cary, NC., started as Interactive Magic in 1995, grew rapidly in its early years to over $23 million in annual sales, and went public in 1998. The company was sold to investors in 1999. After an unsuccessful tenure, the investors left, and founder JW Stealey returned to revitalize the company.
IENT has now cleaned its balance sheets, written new games, signed contracts with significant Media Partners and is now poised to grow again.
IENT current product line includes the world-famous World War II Combat Flight Simulation, WarBirds, a WarBirds Fighter Pilot Academy mobile game for iOS, a series of Bow Hunting mobile games, (Bow Hunter 2017), and retail games Dogfights, M4 Tank Brigade, Dawn of Aces, and more.
IENT intends to release a series of new mobile and online games for its Media Partners in 2018 and beyond.
JW “Bill” Stealey – CEO and Founder/IENT – Bill is an Air Force Academy Graduate, Wharton - University of Pennsylvania, MBA, former McKinsey and Co. consultant, Command Pilot, and retired Lt. Colonel, USAF. He founded MicroProse Software in 1982 with Sid Meier, author of Civilization. He grew MicroProse to over $43 million in annual revenues in 10 years and took the company public in 1991 with a $500 million valuation. Bill was also the Founder and CEO of Interactive Magic (1994-1999) and returned in early 2000’s to revitalize the company as IENT. He grew Interactive Magic to over $23 million in annual revenues in three years, and took the company public in 1998 at a $350 million valuation.
David Terry - CFO - David has over 35 years of Capital Markets experience. David was Founder and Managing Director of the Private Finance Group at First Union Corporation and Interstate Johnson Lane (both now Wells Fargo). He has served as CEO and CFO of several private companies. He was also appointed Director of Development of The Library of Congress under George W. Bush's administration.
Chris Gray – Development Leader, - Chris is a 30-year veteran of the video game industry, beginning as the co-creator of the industry classic “Boulder Dash” game in the 1980’s. Chris founded Gray Matter software in the 1990’s and then served 10 years as VP & Executive Producer at Electronic Arts. Chris has lead game teams as large as 150 people, on virtually every significant game platform of the past three decades.
Steve Wall – Business Development Professional, - Steve is a 30-year industry veteran, having founded or co-founded multiple game companies, including Strategy First, in 1991. As President of multiple publishers, Steve has overseen the launch of over 600 games including from companies such as Wargaming.net, Paradox Interactive, Starbreeze, Techland, Slitherine.
Jeff Peters – Digital Media Expert, - Jeff is a 25+ year industry veteran, and has successfully designed, developed and launched many successful products on all major platforms. Jeff has founded multiple successful companies including the industry staple “Electronic Gaming Monthly” (EGM) in the 1980’s. Most recently Jeff served almost 10 years at industry leader Electronic Arts as Studio Director and Executive Producer and has been recently featured by SyFy Games as part of their ICON series for overall contributions to the industry.
John Jones Steele – Software Developer, Consultant, JJ is an engineering genius with over 35 years of game development experience who worked for JW Stealey at his previous company, MicroProse Software, as a contractor. Currently CTO at West Coast Software in Wales, UK. Converted IENT’s massive multiplayer code base to IOS in record time.
Dan Hammer - Lead Simulation Developer, - Game Development, Server Management, Database management, 20-year game operations management and development experience. Designed, developed, and managed the release of most of the current lineup of simulation products.